![Archetype Matchups](https://static.snap.untapped.gg/_next/static/images/winrate-paywall-6d3d28c449307906bc1ec41936f47d63.webp)
Enjoy FREE Winrate stats on all our pages for a Limited Time
Last Updated: Stats based on the Latest Patch, from Ranks 10-79 in Pool 3+.
MARVEL SNAP Card
Electro
![Electro (Kim Jacinto Variant)](https://snapjson.untapped.gg/art/render/framebreak/common/512/Electro_06.webp)
![Electro](https://snapjson.untapped.gg/art/render/framebreak/common/512/Electro.webp)
![Electro (Chibi Variant)](https://snapjson.untapped.gg/art/render/framebreak/common/512/Electro_05.webp)
On Reveal: +1 Max Energy. Ongoing: You can only play 1 card a turn.
Series 3Avg. Cubes
Winrate55.0%
Popularity5.1%
Electro is a MARVEL SNAP card that costs 3 energy and has 2 power. It has the effect: "On Reveal: +1 Max Energy. Ongoing: You can only play 1 card a turn." It has variants from the Pixel, Ultimate - 1610, Sinister Six, Chibi, and Kim Jacinto categories. The original card art is colored by Combo Break, and drawn by Ryan Kinnaird.
Character Bio
Electro learned how to regulate electricity after being struck by lightning. He gained superhuman power as well as the capacity to generate and control electricity as a result of this event. He frequently makes use of these skills for evil. Find Decks with ElectroElectro Variants
![Electro (Pixel Variant)](https://snapjson.untapped.gg/art/render/framebreak/common/512/Electro_01.webp)
Pixel
![Electro (Ultimate - 1610 Variant)](https://snapjson.untapped.gg/art/render/framebreak/common/512/Electro_02.webp)
Ultimate - 1610
![Electro (Variant)](https://snapjson.untapped.gg/art/render/framebreak/common/512/Electro_03.webp)
Variant
![Electro (Sinister Six Variant)](https://snapjson.untapped.gg/art/render/framebreak/common/512/Electro_04.webp)
Sinister Six
![Electro (Chibi Variant)](https://snapjson.untapped.gg/art/render/framebreak/common/512/Electro_05.webp)
Chibi
![Electro (Kim Jacinto Variant)](https://snapjson.untapped.gg/art/render/framebreak/common/512/Electro_06.webp)